You are standing outside of a dungeon cell. There is a faint, raspy wheezing emanating from behind the cell's solid iron door. It sounds as if whatever is locked in there may be injured. There is a gendarme passing by.
_open door
It's locked.
_check inventory
You have: absolutely nothing.
_look gendarme
He is swaggering. There is a keyring attached to his hip.
_get key
You distract the gendarme with large, glistening eyes as you slip the keyring into your satchel.
_use key
It would probably be better to wait until the gendarme isn't looking.
_go south
You travel south down a long dungeon corridor until you reach a small window. There is a tapestry of a wyvern here. There is a corridor leading north and a staircase to the west that leads upwards.
_go north
You are standing outside of a dungeon cell. There is a faint, raspy wheezing emanating from behind the cell's solid iron door. It sounds as if whatever is locked in there may be injured.
_use key
You attempt to unlock the cell door using different keys on the ring. Finally, you turn one and hear a faint click.
_open door
You push on the cell door and it turns slowly. The sudden burst of air awakens the slumbering garflebonker and it staggers out, emitting a loamy yawn for cheesecake. The garflebonker rapidly overwhelms you with its might and exposes its crooked, rusty teeth. You have died.
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