You are standing outside of a dungeon cell. There is a faint, raspy wheezing emanating from behind the cell's solid iron door. It sounds as if whatever is locked in there may be injured. There is a gendarme passing by.
You have: absolutely nothing.
He is swaggering. There is a keyring attached to his hip.
You distract the gendarme with large, glistening eyes as you slip the keyring into your satchel.
It would probably be better to wait until the gendarme isn't looking.
You travel south down a long dungeon corridor until you reach a small window. There is a tapestry of a wyvern here. There is a corridor leading north and a staircase to the west that leads upwards.
You are standing outside of a dungeon cell. There is a faint, raspy wheezing emanating from behind the cell's solid iron door. It sounds as if whatever is locked in there may be injured.
You attempt to unlock the cell door using different keys on the ring. Finally, you turn one and hear a faint click.
You push on the cell door and it turns slowly. The sudden burst of air awakens the slumbering garflebonker and it staggers out, emitting a loamy yawn for cheesecake. The garflebonker rapidly overwhelms you with its might and exposes its crooked, rusty teeth. You have died.